What Went Well
- Had fun sculpting rocks!
- Creating the firefly particles
- Keeping to the base idea of a door entombed in stone
What Went Wrong
- Couldn't get tesselation multiplier in UE4 to work properly for the tileable mud.
- Creating tileable in zBrush took a long, long time to get working correctly without seams
- Probably just needs more assets
What I Learned
- Some basics behind the Cascade editor's GPU-based particle system
- How to create and bake tileables in zBrush
- How to create a level render camera using Blueprints in UE4.